Maya Rigging

 

This time we rigged the model I'd made to use for my film. He was simple and geometric, but I still had issues with putting in joints that connected the wrong way, not clearing transformation histories, and mirroring the controllers and joints. I had to go back several times and delete arms/legs to copy and paste them properly so I didn't have those mistakes in, and towards the end we did Paint Weighting on the legs because, since they were so close together, when one moved it would pull the other with it, which pulled the skin in weird and unnatural directions.

 https://www.youtube.com/watch?v=2Rf64XCFu1o

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