Maya 2018 First Model
The first humanoid model I made. I didn't really run into many issues with this, surprisingly. I enjoyed it though, and it took around 30 mins to do. I kept it even more basic than my drawing because I was fearful of breaking it irrepairably in any way, but it defintely has the human form I was looking for. I even started wondering if it was worth using the Steve model from Minecraft as inspiration, as 6 cubes would be even simpler to work with and only have about 5 joints.
However, the silhouette of Steve would be quite hard to work with, a bit too blocky and awkward so I like my thinner, sleeker model more. My main problems were forgetting the keybinds for each tool, or forgetting which tool I had selected and making little weird alterations I didn't mean to, but that just requires me getting used to the software.
Recorded my procedure below, to see the process I went through:


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